Creating a bump map for the brick texture
Follow these easy steps to create a Bump Map for this brick texture. After saving the Bump Map to a file you can use it in your 3d program by assigning it to a material's bump channel. As the brick wall texture itself, this map is full tileable in horizontal and vertical direction. As Bricks'n'Tiles supports a wide range of architectural surface textures, you can also create Bump Maps for floor or roof textures as shown in the wood texture example. If your shader or 3d engine requires Normal Maps instead, you should have a look at the Normal Map sample.
Download the file redbricks_bump.bricks
Open the file with Bricks'n'Tiles
Press the Update Button in the right panel
In the File Menu, use Export Image to save the texture to a file
Please post your comments to this sample file here!